Supercell is a Finnish mobile game development company founded in 2010, headquartered in Helsinki with additional offices in San Francisco, Seoul, Shanghai, and London. The studio operates with a workforce of approximately 928 employees representing over 60 nationalities. Tencent acquired the company in a deal valued at approximately $10 billion.
The company maintains a portfolio of mobile games including Clash of Clans, Clash Royale, Brawl Stars, Hay Day, Boom Beach, Squad Busters, and mo.co. These titles reach hundreds of millions of players globally. Technical work spans mobile game development and proprietary engine development through Titan, Supercell's in-house game engine that powers its entire portfolio and serves approximately 290 million players per month.
Supercell's organizational model is built around small, independent teams with significant creative autonomy. The company's stated culture emphasizes ambition, risk-taking, and creative independence, a structure designed to allow individual game teams to operate with a high degree of decision-making authority.






